I've done a lot of presentations about Minecraft over the past five years. (You can see http://mzmollyTLsharespace.pbworks.com for evidence to support this claim.) We have never conducted follow-up research to see who has listened to us talk and then proceeded to play Minecraft or introduce it to their students. I suspect that this cohort (as well as the colleagues who were involved with our TLLP project) might have a better chance of retaining and using the skills they learned because they had three days to digest and practice them. For instance, during our time together, we spent a large amount of time discussing the significance of a user name and "skin". The participants pondered over their own Minecraft names and spent time searching for, modifying and creating their visual "look" in the game. We also had time to spend in-game together - we shared a lot of laughs at our first attempt at getting a group photo while in Minecraft: a cow photobombed us and people kept walking into others or falling in the pool. We finally got the photo, only to realize one of our members was missing and we had to do it all over again!
|Photo bombing cow on the right!|
|Our actual group shot together|
|Jasmi, Gumby, a creeper, and Samir together in paper/plastic form|
|Participant: "There's a sheep in my boat! What should I do?"|
Diana: "That's a great question! What do you think you can try?"
Andy: "There's a sheep in your boat? You should ..."